Day 3 - Friday, Feb 3rd
Feb
3
8:00 am08:00

Day 3 - Friday, Feb 3rd

  • 8:00AM

Doors Open

  • 8:00AM - 9:00AM

Registration and Badge Pickup

Check-in to receive your conference badge and lanyards.

  • 9:00AM - 9:15AM

Opening Remarks and Announcements

room: knight auditorium
  • 9:15AM - 10:00AM

+ Headline Keynote: User-Centric Requirements: Developing A Paradigm

We will explore and discuss current challenges around eliciting, capturing and communicating requirements as it relates to the design and development of systems and devices.

Mitchell Weyuker

Sr. IT Manager | Project Management | Cross Country Home Services

room: knight auditorium
  • 10:15AM - 11:00AM

+ Identify Innovative Product Opportunity

The design process for innovative tech product is like a journey of exploration among several major factors: product goals, technology, creativity, and user experience.

Balancing these tensions is an art. For example, engineering resources are never enough, and the product goals should always be kept in mind. A unique design can be enticing for designers, but everyday users may just not appreciate it in the same way.

After months of exploration, you will likely reach a point where everything seems to be taken good care of. Then a good design is born.

At the end of the session, attendees will be able to more masterfully:

  1. Identify and evaluate a product opportunity
  2. Conduct a design sprint effectively
  3. Collaborate with a team from diverse background

Ruthia He

Product Designer | Facebook 

room: knight auditorium
  • 11:15AM - 12:00PM

+ User Testing Vs. User Teaching

There is sometimes an unclear relationship between a designer's expertise and the user's preferences. Research is absolutely necessary to understand the problems that we try to solve and the people who will use our solutions. We all know the importance of research and user testing, but where does the purview of testing end and where does the designer's gut take over? It is really easy to take the idea of user first and extrapolate it to things like A/B testing every little design element. This, however, relegates the designer to just a middleman. There is a balance that allows for more. We have the ability and responsibility to push our users to aesthetic development and greater enjoyment.

Andrew Whited

Design Lead | IBM

room: knight auditorium
  • 10:00AM - 4:00PM

+ WORKSHOP Design Thinking and Agile - From Insights to Implementation - (FULL DAY)

Design Thinking and Agile - friends or foes? How do they map to each other and work together?

Participate in this highly interactive workshop to develop personas and empathy maps, then deliver a playback by acting out these personas. Develop hills (statements of intent) ''as is'' and ''to be scenarios'' user stories and prioritize all this. Play the Candy game to figure out how to in increase your team's velocity.

Develop a greater understanding of how to think from a user perspective from concept to completion.

Vera Rhoads

Senior Manager, UX | IBM

room: 1053/1054 (UX LAB B)

  • 9:00AM - 12:00PM | 1:15PM - 3:00PM

+ WORKSHOP IoT Tag Game - (4hrs)

The IoT world is full of endless opportunities for creative developers who are willing to connect various devices and technologies. Learn the best practices of IoT development. See the various Cloud services with IoT platforms. Touch and experience Metawear data collection devices. Participate in mirco location proximity detection with Gimbal Beacons and be inspired to start your own native mobile app with Apache Cordova.

Elizabeth Peirce

Principle UI DEV | Cardinal Solutions

room: 1048/1049 (DEV LAB B)
  • 1:15PM - 2:00PM

Angular2 - Everything you need to know in 1hr

Michael Vargas

Co-Founder | UX+DEV SUMMIT

room: 1133 (DEV LAB A)
  • 3:00PM - 3:30PM

BREAK OUT - NETWORKING

Come out network, meet like minded professionals while munching on snacks and enjoying a few refreshments.

  • 4:00PM - 5:00PM

+Final Presentations: Design-A-Thon Challenge

Design-A-Thon participants will be taking place in presenting to a panel of judges their final solution of the RedZone app.

room: knight auditorium
Dinner & Networking: Bahama Breeze
Feb
2
7:30 pm19:30

Dinner & Networking: Bahama Breeze

  • Bahama Breeze

Looking for a place to eat and drink for dinner? Come join us at Bahama Breeze, located at Sawgrass Mall!

Bahama Breeze Sunrise is located along the perimeter road that circles Sawgrass Mills Mall. We are opposite Target and Burlington Coat Factory. We are the closest restaurant to the BB&T Center, and we are close to the Sawgrass expressway and I-595. We are conveniently near shopping, movie theaters, hotels, parks, colleges and universities.

Day 2 - Thursday, Feb 2nd
Feb
2
8:00 am08:00

Day 2 - Thursday, Feb 2nd

  • 8:00AM

Doors Open

Doors open to the public

  • 8:00AM - 9:00AM

Registration and Badge Pickup

  • 9:00AM - 9:15AM

Opening Remarks and Announcements

room: knight auditorium
  • 9:15AM - 10:00AM

+ Headline Keynote: Software development in the age of big data, natural interfaces, & artificial intelligence

With the proliferation of apps and connected devices, software has become ubiquitous in our daily lives. The speed at which new software must be created continues to rise, and the need to ensure its stability has become critical to our economy. As we enter an age of big data, natural user interfaces, and artificial intelligence, we can already see software changing faster than our ability to manage it.

How can software developers stay relevant as the pace of technology increases? We'll explore several trends impacting software development today and how developers should change their thinking about creating software.

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Darren Spurgeon

VP Technology & Business Development | Truth Technologies

room: knight auditorium
  • 10:15AM - 11:00AM

+ Managing UX Teams

Often times the projects we work on hit rough spots, snags, and even end up in crisis mode. Challenges can come in the form of clients who are tough to deal with, organizational politics, or strife within our own teams.

As managers (or leads) of design and product teams, we are often looked to for clarity, support, and resolution when things go sideways. How do we work through these scenarios as leaders, while managing the expectations of our teams and business partners, while keeping things moving forward despite the various challenges that we face?

In this talk, you will learn tips and techniques for managing through the ups and downs of the design process.

Managing stakeholders Managing expectations of stakeholders, customers, support/sales/account teams, and even designers. The value of building team consensus before things go into fire drill mode.

Managing your team The design manager’s role/deliverable in today’s design process (shipping is just the beginning). Managing vs. leading and the implications on teams and the challenges we face.

Managing the process Finding the sweet spot between sticking to process and remaining flexible. The balance between execution and maintaining principles. Foresight and avoiding blind spots. Learning what went sideways and how to address it for next time.

Aaron Irizarry

Director of UX | Nasdaq

room: 1053/1054 (UX LAB B)

+ The Invisible Interface

Can an interface truly be invisible? What does that mean anyway? Without being terribly pedantic we’ll contrast and compare what invisible and visible interfaces really mean, share 6 examples while discussing our natural processes when interacting with various interfaces and how technology has begun to create new natural processes.

Bermon Painter

Practice Manager, Experience Design | Cardinal Solutions

room: 1048/1049 (DEV LAB B)

+ Microservices & the modern IT stack, trends of tomorrow

Running technology is filled with a shiny new object of the day. Some of these technologies are a flash in the pan, while others are transformative. Learn about today's main trends, which are not only changing our infrastructures and applications, but also our organizations and cultures. Today's software systems have become decoupled, often described as microservices, which tend to match organizational and cultural designs. To be agile and decoupled, both the software and the organization must evolve...

Jonah Kowall

VP Market Development & Insights | AppDynamics

room: 1133 (DEV TRACK A)

+ DESIGN-A-THON: The RedZone Challenge (2hrs)

The RedZone team is challenging you to help improve their product's experience and user interface by applying your skills using real world practices and techniques.

Come alone or join a team and work together towards creating the ultimate experience.

Attendees on DAY 3, will present their solutions to a panel of judges. The winner will receive a cash prize!

You will be critiqued and judged on the following:

  • Ideation and concept
  • Your process and approach
  • Wireframes, drawings and or prototype of your user interface
  • Solution
  • Presentation

This challenge is for Designers, Developers, and anyone with different skillsets.

Teams will work together throughout the three days, alongside mentors in coming up with the ultimate solution. No experience required.

Come and join us on this ultimate challenge!

Adam Timothy Day

RedZone Map

room: knight auditorium
  • 11:15AM - 12:00PM

+ Who has the time to learn, grow and design?

From working as a freelancer to collaborating in teams, managing a group and becoming an Executive. The career path for a product designers - and developers - is maturing. But how do you grow on your career without losing touch with the creative passion that lead you to this field in the first place?

This presentation will show you how to grow and lead teams by staying ahead of the curve on new tools, efficient workflows and latest design trends while having fun and enabling others.

Get your cameras ready! This will be a display of curated resources that will transform the way you work and create new ideas.

Marcelo Paiva

Product Designer | Educator

ROOM: 1053/1054 (UX LAB B)

+ It's a shotgun wedding: DevOps & Security

This presentation will focus on why your organization needs to embrace shifting security into the DevOps SDLC. The impact of CI/CD are forcing a re-evaluation of commonplace application security practices and the realization that "after the fact" security is just a band-aide that can have a serious business impact.

Bob Masterson

Sr. Solutions Architect | Trident Security

room: 1048/1049 (DEV LAB B)

+ DESIGN-A-THON: The RedZone Challenge (2hrs)

The RedZone team is challenging you to help improve their product's experience and user interface by applying your skills using real world practices and techniques.

Come alone or join a team and work together towards creating the ultimate experience.

Attendees on DAY 3, will present their solutions to a panel of judges. The winner will receive a cash prize!

You will be critiqued and judged on the following:

  • Ideation and concept
  • Your process and approach
  • Wireframes, drawings and or prototype of your user interface
  • Solution
  • Presentation

This challenge is for Designers, Developers, and anyone with different skillsets.

Teams will work together throughout the three days, alongside mentors in coming up with the ultimate solution. No experience required.

Come and join us on this ultimate challenge!

Adam Timothy Day

Redzone Map

room: knight auditorium

  • 1:15PM - 2:00PM

+ Strategy’s Natural Habitat Revealed: Encouraging Creativity and Decisiveness When Starting Your Company Through Launching Your Product

The "Double Diamond" has been around for quite some time as a process model of product design and development to encourage both creativity and decisiveness. Variants of the original double diamond have emerged over time. We see double diamond models with different labels are different glimpses into a fuller process that includes the creativity and decisiveness that happened before the first diamond and will continue after the second diamond.

A fuller diamond model gives us a tool to understand process concepts and challenges beyond encouraging us to be more creative and decisive, revealing the natural habitat where both UX Design and UX Strategy and both Product Ownership and Product Strategy live in the larger product development lifecycle (PDLC)—of which Agile methodology is also a part.

Shane McWhorter, Ph.D.

Director of CX Strategy | Levatas

room: 1053/1054 (UX Lab B)

+ Monitoring and Instrumentation Strategies Tips & Best Practices

Monitoring is complicated, and in most organizations consists of far too many tools owned by too many teams. Fixing monitoring issues requires people, process, and technology. Hear common issues seen in the real world including what should be monitored or collected from a technology and a business perspective.

Investigate what instrumentation is most scalable and effective across languages, commonly used APIs, and possibilities for capturing data from common languages like Java, .NET, and PHP. Cover browser and mobile instrumentation techniques. Get tips on which APIs to use, what open source tools and frameworks can be leveraged, and how to coordinate and communicate requirements across your organization.

Jonah Kowall

VP Market Development & Insights | AppDynamics

room: 1133 (DEV LAB A)

+ Workshop: How to style in React without losing friends - (4hrs)

Aside from the 2016 presidential election, I don't know of another topic sure to cause more heated debate than how to style React components. I've seen grown adults brought to tears as they passionately defend one method over another.

My workshop will cover the main methods for styling in React. Through live code examples we will discover the pros and cons of each method and make recommendations based on your projects unique needs. By the end you should feel confident that there is hope! You can style React components without losing friends.

Sarrah Vesselov

UI/UX Manager | Women Who Code

room: 1048/1049 (DEV LAB B)
  • 2:15PM - 3:00PM

+ UX Content Strategy

Content is a bigger part of UX than often realized. What you present, how you present it, and the amount of information you present at each step can have a make or break it impact on your website or application. In this talk you will gain the information to help you assess if the content you are presenting is helping or hurting your user experience.

Mike Donahue

Lead UX Architect | Citrix

room: 1053/1054 (UX LAB B)

+ Workshop: How to style in React without losing friends - (4hr Continuation)

Aside from the 2016 presidential election, I don't know of another topic sure to cause more heated debate than how to style React components. I've seen grown adults brought to tears as they passionately defend one method over another.

My workshop will cover the main methods for styling in React. Through live code examples we will discover the pros and cons of each method and make recommendations based on your projects unique needs. By the end you should feel confident that there is hope! You can style React components without losing friends.

Sarrah Vesselov

UI/UX Manager | Women Who Code

room: 1048/1049 (DEV LAB B)

+ Workshop: The Art of the UX DEVELOPER with LESS and FLEX - 4hrs

We will go step by step through building the Front End of a product and the impact each layer has on it's user experience and our development.

We are going to do this by first breaking down a product design into sensible and repetitive markup that will improve consistency, quality, and manageability throughout the application.

While doing this we will solve common layout problems and talk about the importance of establishing patterns.

Then we will focus on styling our content while solving more layout problems and learning about technologies that can assist us, as well as take advantage of our markup patterns to create more consistency for our users and make development even easier.

In the end the goal is to understand how to break down a product design into steps that will streamline your development, take some pressure off that Design Eye, and give you a solid understanding of the core technologies.

Workshop Links: KOA WINLESS CSS-TRCKS JSBIN WORKSHOP

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Daniel Howse

UX Developer | Cross Country Home Services

room: 1133 (DEV LAB A)
  • 3:00PM - 3:30PM

BREAK OUT - NETWORKING

Come out network, meet like minded professionals while munching on snacks and enjoying a few refreshments.

  • 3:30PM - 4:15PM

+ Discussion on UX Process: Are Personas Really Working?

Personas are used across a wide variety of design specialties, from UX to Information Design to Industrial Design. They’re often a key deliverable of the discovery phase of most projects, and are used to inspire empathy in the minds of the people who will be designing for them.

But after the discovery phase, the personas often die. And they die without ceremony. No tears are shed, there’s no funeral; it’s rare that there's even an acknowledgement of their passing.

For a tool that’s meant to create empathy, does this seem particularly non-empathic?

This talk will explore the utility of personas as a part of the design process, and how we could perhaps reframe them to focus in on what makes them valuable.

Ramya Mahalingam

UX Architect at Cardinal Solutions

room: 1053/1054 (UX LAB B)

+ Workshop: How to style in React without losing friends - (4hrs Continuation)

Aside from the 2016 presidential election, I don't know of another topic sure to cause more heated debate than how to style React components. I've seen grown adults brought to tears as they passionately defend one method over another.

My talk will cover the main methods for styling in React. Through live code examples we will discover the pros and cons of each method and make recommendations based on your projects unique needs. By the end you should feel confident that there is hope! You can style React components without losing friends.

Sarrah Vesselov

UI/UX Manager | Women Who Code

room: 1048/1049 (DEV LAB B)

+ Workshop: The Art of the UX DEVELOPER with LESS and FLEX - 4hrs

We will go step by step through building the Front End of a product and the impact each layer has on it's user experience and our development.

We are going to do this by first breaking down a product design into sensible and repetitive markup that will improve consistency, quality, and manageability throughout the application.

While doing this we will solve common layout problems and talk about the importance of establishing patterns.

Then we will focus on styling our content while solving more layout problems and learning about technologies that can assist us, as well as take advantage of our markup patterns to create more consistency for our users and make development even easier.

In the end the goal is to understand how to break down a product design into steps that will streamline your development, take some pressure off that Design Eye, and give you a solid understanding of the core technologies.

Workshop Links: KOA WINLESS JSBIN CSS-TRCKS

WORKSHOP

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Daniel Howse

UX Developer | Cross Country Home Services

room: 1133 (DEV LAB A)
  • 4:30PM - 5:00PM

Closing Remarks - UXDS DAY 2 Wraps up

room: knight auditorium
Dinner & Networking: Lulu's Bait Shack
Feb
1
7:30 pm19:30

Dinner & Networking: Lulu's Bait Shack

  • Lulu Bait Shack

Looking for a place to eat and drink for dinner? Come join us at Lulus Bait Shack, located at the Crocs center right on the beach!

Founded on Cajun Cuisine and Mardi Gras morals, Lulu's brings only the best of the bayou to Ft. Lauderdale, Florida. We've made our home right in the sand of Beach Place, surrounded by palm trees and ocean views. Our guests can feel the salty breeze and enjoy their cocktail in a coconut as they order from our New Orleans menu selections and Raw Bar.   

Relax in the evening by sipping on one of our Famous Fishbowls or come see us during the week and take advantage of our 4-7pm Happy Hour specials.

 

Day 1 - Wednesday, Feb 1st
Feb
1
8:00 am08:00

Day 1 - Wednesday, Feb 1st

  • 8:00AM

Doors Open

Doors open to the public

  • 8:00AM - 9:00AM

Registration and Badge Pickup

Room: Front Main Entrance
  • 9:00AM - 9:15AM

Opening Remarks and Announcements

Room: knight auditorium
  • 9:15AM - 10:00AM

UX Headline Keynote

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Bermon Painter

Practice Manager, Experience Design | Cardinal Solution

room: knight auditorium
  • 10:15AM - 11:00AM

+ Tactical Product Design

Have you ever wondered how to create, build, and launch a product? How do you embrace innovation, execute breakdowns, and manage teams, budgets, and schedules? What are the different roles on a team, what processes do they follow, and how does it all fit together?

• Processes: The User Centered Product Development Lifecycle, ISOs, Lean, Agile, Waterfall

• Transparent Design: How does a finding from an ethnography session turn into a feature in a product?

• Findings, User Stories, Concept Design, Low-Fidelity Wireframes, High-Fidelity Mockups, Animation

• Project Management: Schedules, Budgets, Scope

Jacqueline Stetson Pastore

Founder | UX GOFER

room: 1053/1054 (UX LAB B)
 

+ RRR-rated architectures with React + Redux + RxJS for Reactive UIs

Abstract Modern web architectures aren't what they used to be, especially for the modern front-end developers. We're constantly being bombarded with the pressure of creating apps that do many things at once such as: handle user input, load data progressively into our pages, asynchronous computations, reduce page loads to under a second, and many others. Coding for all of these constraints (at the same time, mind you) causes your web architecture and design to become unwieldy and start to slip irreversibly. The main problem is that we're having to coordinate state changes between different components all at once that are constantly changing and causing other UI modules to react accordingly.

Solution Instead of one big updates graph that fire events from one component into the next, is hard to trace, debug, and reason about, the architecture presented in this talk uses a combination of React/Redux/RxJS, an RRR-rated architecture with the best frameworks together to create rich user interfaces in a Functional and Reactive manner.

Luis Atencio

Staff Software Engineer | Citrix Systems

room: 1133 (DEV LAB A)

+ Workshop: FIGMA - Finally, a True Collaborative Tool for Design Teams - (2hrs)

FIGMA has arrived to improve the way product design teams work and collaborate the crafting of user interfaces. No more uncontrollable file naming, non-sense versioning, scattered styles, swatches, components and design assets.

This workshop will get you - and your team - collaborating like never before. From an thorough overview on FIGMA's interface and tools through best practices, and rapid prototyping.

Bring your notebooks! It doesn't matter if it is a Mac, Windows or Linux. FIGMA is platform independent, fast and ready to go with a simple signup.

Let's get our hands dirty with the future of user interface design and collaboration.

Marcelo Paiva

Product Designer | Educator

room: 1052 (UX LAB A)

+ DESIGN-A-THON: The RedZone Challenge (2hrs)

The RedZone team is challenging you to help improve their product's experience and user interface by applying your skills using real world practices and techniques.

Come alone or join a team and work together towards creating the ultimate experience.

Attendees on DAY 3, will present their solutions to a panel of judges. The winner will receive a cash prize!

You will be critiqued and judged on the following:

  • Ideation and concept
  • Your process and approach
  • Wireframes, drawings and or prototype of your user interface
  • Solution
  • Presentation

This challenge is for Designers, Developers, and anyone with different skillsets.

Teams will work together throughout the three days, alongside mentors in coming up with the ultimate solution. No experience required.

Come and join us on this ultimate challenge!

redzone-icon.png

Adam Timothy Day

RedZone Map

room: knight auditorium
  • 11:15AM - 12:00PM

+ Designing with Accessibility in Mind

The spirit of web design is found in the idea of being inclusive. Designing with accessibility in mind ensure we deliver inclusive experiences. UX needs to drive an accessible mindset in all aspects of the experience from content, to design, to development. Accessible design is not just about people with physical limitations, it’s about technical limitations as well. Find out how simple it can be to design experiences that anyone, even GoogleBots, can enjoy regardless of their limitations.

Mike Donahue

Lead UX Architect | Citrix

room: 1053/1054 (UX Lab B)

+ Choosing the Right API

Abstract: It’s time, you have been asked to write a mobile app. While exciting this means your job now involves moving lots of data around the world as quickly and efficiently as possible. So it’s also time to build an API, and you’ve got choices on what architecture to adopt. JSON RPC, SOAP, REST, the Open API Initiative, JSON API, Falcor, and GraphQL. So many good options, which makes the choice very hard.

Even if you are a pure front end developer, come learn the differences in these architectures. What each API is good at, bad at, and when it should be used. Because without content our apps are nothing more than a ghost town. After this talk you will be equipped with the knowledge needed to make the best decision about your next API.

Description: In this session you will learn about the most popular API architectures of today. You’ll learn what Dr. Roy Fielding’s REST actually is, and why it might be time to move on to newer architectures (sorry RESTafarians). You’ll learn a little about the JSON API specification and its relationship to REST. Then of course we’ll take a deep dive into both Netflix’s Falcor and Facebook’s GraphQL—their similarities, their differences, and their tradeoffs from an unbiased developer.

At the end of this session you’ll get a practical recommendation of which API architecture to adopt for your next project, in addition to knowing the problems all modern API architectures still share with a vision of the future for our API architectures.

An API will always at the center of our apps from now into the foreseeable future. A healthy API will benefit a development team immensely, but a poor API will only cost development teams. Knowing your API architectures is an important first step so you can make the best decisions from the beginning.

Caleb Meredith

Author of PostGraphQL

room: 1133 (DEV LAB A)

+ Workshop: FIGMA - Finally, a True Collaborative Tool for Design Teams - (2hrs)

Continuation - FIGMA has arrived to improve the way product design teams work and collaborate the crafting of user interfaces. No more uncontrollable file naming, non-sense versioning, scattered styles, swatches, components and design assets.

This workshop will get you - and your team - collaborating like never before. From an thorough overview on FIGMA's interface and tools through best practices, and rapid prototyping.

Bring your notebooks! It doesn't matter if it is a Mac, Windows or Linux. FIGMA is platform independent, fast and ready to go with a simple signup.

Let's get our hands dirty with the future of user interface design and collaboration.

Marcelo Paiva

Product Designer | Educator

room: 1052 (UX LAB A)

+ DESIGN-A-THON: The RedZone Challenge (2hrs)

The RedZone team is challenging you to help improve their product's experience and user interface by applying your skills using real world practices and techniques.

Come alone or join a team and work together towards creating the ultimate experience.

Attendees on DAY 3, will present their solutions to a panel of judges. The winner will receive a cash prize!

You will be critiqued and judged on the following:

  • Ideation and concept
  • Your process and approach
  • Wireframes, drawings and or prototype of your user interface
  • Solution
  • Presentation

This challenge is for Designers, Developers, and anyone with different skillsets.

Teams will work together throughout the three days, alongside mentors in coming up with the ultimate solution. No experience required.

Come and join us on this ultimate challenge!

Adam Timothy Day

RedZone Map

room: knight auditorium
  • 1:15PM - 2:00PM

+ Designing for the Invisible - the Voice UX

With the growing technology for voice in smartphone with Siri, Ok Google, S Voice and personal assistant devices like Amazon Echo, Ivee etc voice is becoming a key experience for users to interact with any product. Despite the growing technology users still struggle using voice on these devices due to multiple reasons including what to say or how to say etc.

On a GUI affordances are clear and users can relate to success, error and processing everything but voice is invisible. How can we communicate to users through voice? How can we extend help?

In my session I would talk about how can we design for voice user experience which solves for all the above problems. I would also present some best practices while we design for voice.

Shyamala Prayaga

SR UX (Voice Interactions) | VoiceBox

room: 1048/1049 (DEV LAB B)

+ Workshop: Product Development: Balancing “Agile” with Continuous Collaboration & Discovery - (4hrs)

Overview The conversation around software development has historically been framed around the software developer’s workflow. As a result, most of the product development methodologies that enterprises typically use work great for developers.

However, these methods aren’t ideal for designers. Trying to break down the design process into a series of sprints is like trying to run a race where the finish line keeps moving. So what product development method really works for the design process, allowing for continuous discovery while still keeping on track with development?

In this workshop, we will talk about how we deal with these challenges, and run through a light version of this method by developing a solution to a problem.

This workshop is particularly useful for those, who struggle to adhere to Agile methodologies within the constraints of a final deadline for client deliverables.

Objective: This workshop is particularly useful for designers, developers, project managers, and tech teams, who struggle to adhere to Agile methodologies within the constraints of a final deadline for client deliverables. In this workshop, you will learn:

  • Challenges that designers face on projects
  • The pros and cons of some of the most common delivery methodologies
  • A flexible UX methodology that approaches projects through experimenting, vetting ideas, and finding the best solution for continuous discovery

Bermon Painter

Practice Manager, Experience Design | Cardinal Solutions

room: 1053/1054 (UX LAB B)

+ Workshop: ReactJS w/ Redux and Function Programming - (4hrs)

Over the past two decades, Object Oriented Programming has reigned supreme. Bringing complicated concepts like class hierarchies, manual synchronization, and tangled dependencies, OOP often makes scaling a code base feel like a giant struggle.

Lately, another paradigm has had a resurgence: Functional Programming. FP hopes to mitigate many of the maladies of OOP by simplifying code into the single abstraction of functions. It eschews complicated class graphs, dependencies, and synchronization, favoring simple models and atomic operations.

In my talk, we’ll explore FP principles for the web using the React Framework and, hopefully, make web development just a little more sane.

Leo Hernandez

Software Engineer | NinjaMSP

room: 1133 (DEV LAB A)
  • 2:15PM - 3:00PM

+ An Agile-Friendly Approach to User Research

In today's fast-paced design and development environments, we need to be able to gain insights from research quickly. Traditional UX research methods take too long to produce actionable findings, and recommendations are often not in line with design or development goals. This presentation will discuss a new process and timeline for conducting iterative research to fit within agile development cycles. It will also address the need to include ongoing foundational research activities that run parallel to design and development.

ANDREW SCHALL

Head of UX | Modernizing Medicine

room: 1052 (DEV LAB A)

+ Workshop: Product Development: Balancing “Agile” with Continuous Collaboration & Discovery - (4hr Continuation)

Overview The conversation around software development has historically been framed around the software developer’s workflow. As a result, most of the product development methodologies that enterprises typically use work great for developers.

However, these methods aren’t ideal for designers. Trying to break down the design process into a series of sprints is like trying to run a race where the finish line keeps moving. So what product development method really works for the design process, allowing for continuous discovery while still keeping on track with development?

In this workshop, we will talk about how we deal with these challenges, and run through a light version of this method by developing a solution to a problem.

This workshop is particularly useful for those, who struggle to adhere to Agile methodologies within the constraints of a final deadline for client deliverables.

Objective: This workshop is particularly useful for designers, developers, project managers, and tech teams, who struggle to adhere to Agile methodologies within the constraints of a final deadline for client deliverables. In this workshop, you will learn:

  • Challenges that designers face on projects
  • The pros and cons of some of the most common delivery methodologies
  • A flexible UX methodology that approaches projects through experimenting, vetting ideas, and finding the best solution for continuous discovery

Bermon Painter

Practice Manager, Experience Design | Cardinal Solutions

room: 1053/1054 (UX LAB B)

+ Workshop: ReactJS w/ Redux and Function Programming - (4hr Continuation)

Over the past two decades, Object Oriented Programming has reigned supreme. Bringing complicated concepts like class hierarchies, manual synchronization, and tangled dependencies, OOP often makes scaling a code base feel like a giant struggle.

Lately, another paradigm has had a resurgence: Functional Programming. FP hopes to mitigate many of the maladies of OOP by simplifying code into the single abstraction of functions. It eschews complicated class graphs, dependencies, and synchronization, favoring simple models and atomic operations.

In my talk, we’ll explore FP principles for the web using the React Framework and, hopefully, make web development just a little more sane.

Leo Hernandez

Software Engineer | NinjaMSP

room: 1133 (DEV LAB A)
  • 3:00PM - 3:30PM

BREAK OUT - NETWORKING

Come out network, meet like minded professionals while munching on snacks and enjoying a few refreshments.

  • 3:30PM - 4:15PM

+ Strategic Design Influence

Technology is constantly changing and the competition is always one step ahead. Yet when developing a new product or redesigning an existing one we tend to always use the same old process. We start with some research followed by some mockups. The mockups are tested, and iterated on and then development begins. This is a common process, but something is missing that can set the result apart from the rest, strategic design. This talk will examine some successful business cases and highlight the key questions they asked that lead to innovative design results.

Lauren Martin

UX Lead | Ultimate Software

room: 1052 (UX LAB A)

+ Workshop: Product Development: Balancing “Agile” with Continuous Collaboration & Discovery - (4hr Continuation)

Overview The conversation around software development has historically been framed around the software developer’s workflow. As a result, most of the product development methodologies that enterprises typically use work great for developers.

However, these methods aren’t ideal for designers. Trying to break down the design process into a series of sprints is like trying to run a race where the finish line keeps moving. So what product development method really works for the design process, allowing for continuous discovery while still keeping on track with development?

In this workshop, we will talk about how we deal with these challenges, and run through a light version of this method by developing a solution to a problem.

This workshop is particularly useful for those, who struggle to adhere to Agile methodologies within the constraints of a final deadline for client deliverables.

Objective: This workshop is particularly useful for designers, developers, project managers, and tech teams, who struggle to adhere to Agile methodologies within the constraints of a final deadline for client deliverables. In this workshop, you will learn:

  • Challenges that designers face on projects
  • The pros and cons of some of the most common delivery methodologies
  • A flexible UX methodology that approaches projects through experimenting, vetting ideas, and finding the best solution for continuous discovery

Bermon Painter

Practice Manager, Experience Design | Cardinal Solutions

room: 1053/1054 (UX LAB B)

+ Workshop: ReactJS w/ Redux and Function Programming - (4hr Continuation)

Over the past two decades, Object Oriented Programming has reigned supreme. Bringing complicated concepts like class hierarchies, manual synchronization, and tangled dependencies, OOP often makes scaling a code base feel like a giant struggle.

Lately, another paradigm has had a resurgence: Functional Programming. FP hopes to mitigate many of the maladies of OOP by simplifying code into the single abstraction of functions. It eschews complicated class graphs, dependencies, and synchronization, favoring simple models and atomic operations.

In my talk, we’ll explore FP principles for the web using the React Framework and, hopefully, make web development just a little more sane.

Leo Hernandez

Software Engineer | NinjaMSP

room: 1133 (DEV LAB A)
  • 4:30PM - 5:00PM

Closing Remarks - UXDS DAY 1 Wraps up