DESIGNING EXPERIENCES FOR TODAY'S MID TO ENTERPRISE APPLICATIONS.
As we move into the “age of experiences,” understanding the fundamentals and concepts in user experience, interface, and interaction design to define your product has never been more critical to know for a product owner, designer, developer or entrepreneur.
In this course, you will learn the best practices, techniques and understand what it takes to define a product for small to enterprise level solutions. You’ll learn the “whys” and the “hows” to designing the right user interface, understand the user interactions and learn to define what the motions / transitions are between states. All the details needed to have a successful product in today’s age of experience.
Who Should Attend
This course is tailored for: Developers, Product Owners, Entrepreneurs, Designers, and User Experience professionals looking to gain a foundation in product design to build their next product and also for the skilled professional looking to learn better ways to improve their existing product or skill-set.
What You'll Learn
How to “Design Think” in today’s age of experience
Understand and learn:
The ideation stage in product design
How to define the right interface for your application
The “why’s” to interface, interaction and motion design
The types of frameworks and different design guidelines and what this means to you and your team.
How to define and measure the User Experience
How to visualize and understand interactions and motions for your application. What are the best practices and techniques on handling difficult situations.
Techniques to quickly test and validate your product.
How to handle design and team challenges
- Product “Design Thinking”
- Defining and measuring the user experience
- Designing atomically (architecture and experience)
- Handling and solving challenges
- Emerging best practices
- Effective techniques on defining your product
- Guidelines and Best Practices
Short periods of lectures will be conducted throughout the morning, which will set the context for the hands-on exercises and group discussions that will occur in the afternoon.
In the afternoon, expect to be hands on, applying all the knowledge and techniques gained throughout the morning session.
At the end of the course, you will have a fully laid out product / prototype ready to be exported and used by your development team. (See: Angular, Ionic)
Food: Beverages and snacks will be available throughout the course. Lunch is not provided.